Dragon Ball GT - Final Bout

This fighting game focuses on short rounds, defensive reads, and clean counterattacks. Review the platform, tags, and practical play notes before starting in your browser.

Published
1997
Added
2025-12-11
Platform
PlayStation
Developer
Unknown

Overview

Game Profile

Dragon Ball GT - Final Bout is a PlayStation fighting game centered on spacing, timing, and character-specific attacks. Best suited for players browsing Dragon Ball, Fighting, Fantasy entries. The PlayStation context helps distinguish this entry from nearby ports, revisions, or arcade versions.

Dragon Ball GT - Final Bout is a PlayStation fighting game centered on spacing, timing, and character-specific attacks. Notable details include pacing. Best suited for players browsing Dragon Ball, Fighting, Fantasy entries. The PlayStation context helps distinguish this entry from nearby ports, revisions, or arcade versions.

Core Strengths

Dragon Ball GT - Final Bout stands out through short rounds, defensive reads, and clean counterattacks.

  • Pacing: Start with one fighter long enough to learn safe attacks and recovery time.
  • Safe start: Block patiently before chasing long combos; many older fighters punish missed moves quickly.
  • Replay value: Try a few roster options because reach, speed, and special-move inputs can change the whole match.
  • Pacing: Start with one fighter long enough to learn safe attacks and recovery time.
  • Safe start: Block patiently before chasing long combos; many older fighters punish missed moves quickly.

What to Check First

Try a few roster options because reach, speed, and special-move inputs can change the whole match.

  • Pacing: Start with one fighter long enough to learn safe attacks and recovery time.
  • Safe start: Block patiently before chasing long combos; many older fighters punish missed moves quickly.
  • Replay value: Try a few roster options because reach, speed, and special-move inputs can change the whole match.

Build and Region Notes

Dragon Ball GT - Final Bout is cataloged as a PlayStation entry. The PlayStation context helps distinguish this entry from nearby ports, revisions, or arcade versions. The current tags are Dragon Ball, Fighting, Fantasy, Martial Arts, Anime, which help group the page with similar games without relying on a single generic label.

Common Questions

How do I transform my character during a fight?

You can transform after building your 'Vitality' meter. Once it's full, execute a specific button command (like Down, Down-forward, Forward + a punch button).

What's the main way to build up my Ki or power meter?

Hold a block or special charge combination (often requiring pressing three buttons briefly or crouching blocks), which builds your power gradually. You can also stop pressing attack for a moment and your character might auto-charge after a second. The manual often specified crouch + hold three buttons (in classic arcade style) but experimentation with block/down while charging buttons is common.

Who are the hidden or ultimate bosses?

Beating the main one-on-one story on harder difficulties with high scores can unlock the giant Super Omega Shenron villain (Yi Xing Long) as a powerful final opponent.

FAQ

How do I transform my character during a fight?

You can transform after building your 'Vitality' meter. Once it's full, execute a specific button command (like Down, Down-forward, Forward + a punch button).

What's the main way to build up my Ki or power meter?

Hold a block or special charge combination (often requiring pressing three buttons briefly or crouching blocks), which builds your power gradually. You can also stop pressing attack for a moment and your character might auto-charge after a second. The manual often specified crouch + hold three buttons (in classic arcade style) but experimentation with block/down while charging buttons is common.

Who are the hidden or ultimate bosses?

Beating the main one-on-one story on harder difficulties with high scores can unlock the giant Super Omega Shenron villain (Yi Xing Long) as a powerful final opponent.

Does the game have two-player couch versus mode?

Yes, Final Bout fully supports head-to-head local versus matches – perfect for battling friends as your favorite GT characters.

How come the control mechanics feel different from later Dragon Ball games?

This is an early 3D fighter that pre-dates the smooth systems of the modern Budokai or Xenoverse titles. Its combos and command inputs are simpler but deliberate. It focuses more on special-move command inputs (quarter-circles) compared to complex combo strings.