The King of Fighters '98

The King of Fighters '98

This fighting game focuses on short rounds, defensive reads, and clean counterattacks. Review the platform, tags, and practical play notes before starting in your browser.

Published
1998
Added
2026-04-02
Platform
PlayStation
Developer
Unknown

Overview

Core Game Overview

The King of Fighters '98 is a PlayStation fighting game centered on spacing, timing, and character-specific attacks. Best suited for players browsing The King of Fighters, Fighting, Team Battle entries. The PlayStation context helps distinguish this entry from nearby ports, revisions, or arcade versions.

The King of Fighters '98 is a PlayStation fighting game centered on spacing, timing, and character-specific attacks. Notable details include first run. Best suited for players browsing The King of Fighters, Fighting, Team Battle entries. The PlayStation context helps distinguish this entry from nearby ports, revisions, or arcade versions.

What Sets It Apart

The King of Fighters '98 stands out through short rounds, defensive reads, and clean counterattacks.

  • First run: Start with one fighter long enough to learn safe attacks and recovery time.
  • Controls: Block patiently before chasing long combos; many older fighters punish missed moves quickly.
  • Version check: Try a few roster options because reach, speed, and special-move inputs can change the whole match.
  • First run: Start with one fighter long enough to learn safe attacks and recovery time.
  • Controls: Block patiently before chasing long combos; many older fighters punish missed moves quickly.

Practical Play Notes

Try a few roster options because reach, speed, and special-move inputs can change the whole match.

  • First run: Start with one fighter long enough to learn safe attacks and recovery time.
  • Controls: Block patiently before chasing long combos; many older fighters punish missed moves quickly.
  • Version check: Try a few roster options because reach, speed, and special-move inputs can change the whole match.

Entry Notes

The King of Fighters '98 is cataloged as a PlayStation entry. The PlayStation context helps distinguish this entry from nearby ports, revisions, or arcade versions. The current tags are The King of Fighters, Fighting, Team Battle, Neo Geo, Martial Arts, which help group the page with similar games without relying on a single generic label.

Practical FAQ

Is KoF '98 beginner-friendly despite being old?

Yes! While challenging to master, the game introduces new control modes (Advance and Extra style) which can cater varied player proficiency.

How many characters can I choose from?

There are 38 main selectable fighters and 9 hidden ones, making total diverse rooster perfect to experiment and master.

I'm trying to master a super move on keyboard. Recommended combos?

Use default keys mentioned: Arrow keys set the direction; Z performs light/hard confirm; X adds specials. E.g., ↘→ + Z may fire an energy blast. If on standard PlayStation emulation, map Z as Cross (Circle on joypad) and X as Square button.

FAQ

Is KoF '98 beginner-friendly despite being old?

Yes! While challenging to master, the game introduces new control modes (Advance and Extra style) which can cater varied player proficiency.

How many characters can I choose from?

There are 38 main selectable fighters and 9 hidden ones, making total diverse rooster perfect to experiment and master.

I'm trying to master a super move on keyboard. Recommended combos?

Use default keys mentioned: Arrow keys set the direction; Z performs light/hard confirm; X adds specials. E.g., ↘→ + Z may fire an energy blast. If on standard PlayStation emulation, map Z as Cross (Circle on joypad) and X as Square button.

Does the game feature combo strings as in modern fighters?

Definitely yes! KoF '98 pioneered 'canceling' mechanics and has natural strings built, from 5-basic hit sequences to intricate Super special chain combos, rewarding mastery highly across both Advanced and Extra modes.

What kind of game is The King of Fighters '98?

The King of Fighters '98 is best treated as a PlayStation fighting game, with play built around spacing, timing, and character-specific attacks.