Cadillacs & Dinosaurs (930201 etc)

Cadillacs & Dinosaurs (930201 etc)

Street Fighter II' - Champion Edition (YYC bootleg set 2, 920313 etc) [Bootleg]

Street Fighter II' - Champion Edition (YYC bootleg set 2, 920313 etc) [Bootleg]

Penguin Brothers (Japan)

Penguin Brothers (Japan)

Street Fighter II' - Champion Edition (street fighter 2' 920513 etc)

Street Fighter II' - Champion Edition (street fighter 2' 920513 etc)

Neo Bomberman

Neo Bomberman

Donkey Kong (US set 1)

Donkey Kong (US set 1)

Snow Bros. 2 - with new elves

Snow Bros. 2 - with new elves

Metal Slug 2 - Super Vehicle-001/II (NGM-2410) (NGH-2410)

Metal Slug 2 - Super Vehicle-001/II (NGM-2410) (NGH-2410)

Pac-Man (Midway)

Pac-Man (Midway)

Bubble Bobble

Bubble Bobble

Snow Bros. - Nick & Tom (set 1)

Snow Bros. - Nick & Tom (set 1)

The King of Fighters 2002 Super (bootleg) [Bootleg]

The King of Fighters 2002 Super (bootleg) [Bootleg]

Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500)

Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500)

Metal Slug 3 (NGM-2560)

Metal Slug 3 (NGM-2560)

Tumble Pop (World)

Tumble Pop (World)

Pang (World)

Pang (World)

Ghosts'n Goblins (US)

Ghosts'n Goblins (US)

Knights of the Round (911127 etc)

Knights of the Round (911127 etc)

Neo Turf Masters / Big Tournament Golf

Neo Turf Masters / Big Tournament Golf

Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004)

Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004)

Kung-Fu Master

Kung-Fu Master

SNK vs. Capcom - SVC Chaos Super Plus (bootleg) [Bootleg]

SNK vs. Capcom - SVC Chaos Super Plus (bootleg) [Bootleg]

Garou - Mark of the Wolves (NGM-2530)

Garou - Mark of the Wolves (NGM-2530)

Double Dragon (Neo-Geo)

Double Dragon (Neo-Geo)

The King of Fighters '97 oroshi plus 2003 [Bootleg]

The King of Fighters '97 oroshi plus 2003 [Bootleg]

Shinobi (set 6, System 16A, unprotected)

Shinobi (set 6, System 16A, unprotected)

The King of Fighters '97 Plus 2003 (bootleg / hack) [Bootleg]

The King of Fighters '97 Plus 2003 (bootleg / hack) [Bootleg]

Aero Fighters 2 / Sonic Wings 2

Aero Fighters 2 / Sonic Wings 2

The King of Fighters 2001 Plus (set 1, bootleg / hack) [Bootleg]

The King of Fighters 2001 Plus (set 1, bootleg / hack) [Bootleg]

The Punisher (930422 etc)

The Punisher (930422 etc)

Mega Man 2 - the power fighters (960708 USA)

Mega Man 2 - the power fighters (960708 USA)

Pac-Man Plus

Pac-Man Plus

Dig Dug (rev 2)

Dig Dug (rev 2)

Golden Axe: The Revenge of Death Adder (World, Rev B)

Golden Axe: The Revenge of Death Adder (World, Rev B)

Golden Axe (set 6, US, 8751 317-123A)

Golden Axe (set 6, US, 8751 317-123A)

Super Pang (World 900914)

Super Pang (World 900914)

Neo-Geo Cup '98 - The Road to the Victory

Neo-Geo Cup '98 - The Road to the Victory

Pac-Mania

Pac-Mania

The King of Fighters 2003 (NGM-2710)

The King of Fighters 2003 (NGM-2710)

Frogger

Frogger

Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UAA)

Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UAA)

Spin Master / Miracle Adventure

Spin Master / Miracle Adventure

The King of Fighters '94 (NGM-055)(NGH-055)

The King of Fighters '94 (NGM-055)(NGH-055)

Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA)

Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA)

Bad Dudes vs. Dragonninja (US)

Bad Dudes vs. Dragonninja (US)

Black Tiger

Black Tiger

The King of Fighters 2002 (NGM-2650)(NGH-2650)

The King of Fighters 2002 (NGM-2650)(NGH-2650)

Metal Slug 4 (NGM-2630)

Metal Slug 4 (NGM-2630)

Green Beret

Green Beret

Wonder Boy in Monster Land (English bootleg set 1)

Wonder Boy in Monster Land (English bootleg set 1)

Street Fighter III 2nd Impact: Giant Attack (USA 970930)

This fighting game focuses on short rounds, defensive reads, and clean counterattacks. Review the platform, tags, and practical play notes before starting in your browser.

Published
1997
Added
2026-01-25
Platform
Classic Arcade
Developer
Unknown

Overview

Core Game Overview

Street Fighter III 2nd Impact: Giant Attack is an enhanced update to the landmark Street Fighter III series, first released in 1997. It builds upon the original New Generation with rebalanced gameplay, new characters, and more interactive backgrounds, cementing its status as a technical marvel in fighting game history. This version marked a crucial evolution as Capcom refined its revolutionary gameplay for competitive play.

Step back into the golden age with Street Fighter III: 2nd Impact! This 90s arcade legend defined fighting games, boasting the revolutionary Parry system, stunning hand-drawn sprites, and timeless competitive gameplay for the ultimate retro experience.

What Sets It Apart

This game represents the pinnacle of pure 2D sprite-based fighter craftsmanship and offers a deeply rewarding combat system for those willing to master its mechanics. You play not just to win rounds, but to experience the rhythm of high-stakes parries and stylish Super Arts that define its elite skill ceiling. Its sophisticated gameplay forms the foundation on which all modern fighting games are built.

  • Revolutionary Parry System: Master the game-changing Parry mechanic, where precise button-free inputs can block any attack and create immediate counter-attack opportunities.
  • Expanded Roster: Fight with new challengers like Hugo and Ibuki alongside refined classic characters, each with intricate Super Art move sets for devastating finishers.
  • Superior Visual & Audio Presentation:
  • Technical Depth Unmatched: Provides unparalleled depth for competitive players with a high-speed skill ceiling focused on prediction, reaction, and mastering precise frame data.
  • A Definitive Arcade Legacy: Offers an authentic and challenging arcade experience that captures the intense, strategic brilliance of a legendary Capcom fighter.

Practical Play Notes

Prepare for fast-paced, cerebral battles where mastering movement and the Parry system is key to victory. Start simple by selecting a character, learning their basic special moves, and then build up to their powerful Super Arts.

  • 1. Master Basic Controls: Move your fighter with the arrow keys (or WASD). For standard six-button layout, use Z, X, C for Light Punch, Medium Punch, and Heavy Punch, and A, S, D for Light Kick, Medium Kick, and Heavy Kick.
  • 2. Execute Critical Moves: Initiate a vital practice match to refine moves like fireballs and dragon punches. Learn the all-important High & Low Parry by tapping down or forward just as an attack lands to completely negate damage and regain the advantage.
  • 3. Unleash Super Arts For Victory: Fill your Super meter by attacking or receiving damage, then perform your character's chosen Super Art to deal massive damage, shift momentum, and secure a stylish, decisive knockout.

Entry Notes

Street Fighter III 2nd Impact: Giant Attack is cataloged as a Classic Arcade entry. Title markers such as USA 970930 help separate this Classic Arcade entry from nearby regional or build variants. The current tags are Street Fighter, Fighting, Martial Arts, Classic Arcade, USA Release, which help group the page with similar games without relying on a single generic label.

Practical FAQ

What's new in '2nd Impact' compared to the original?

2nd Impact adds two new playable characters (Hugo and Urien), a third, character-specific Super Art option, re-tuned balancing like a faster overhead input, more responsive parries, and visually enhanced background stages.

How does the Parry system work?

Tap the joystick slightly forward for mid or high attacks, or just slightly down for low attacks, a split second before the hit connects. A successful green flash completely blocks the attack with zero damage or chip, positioning you for an immediate counter.

Who are the best characters for beginners?

Traditionalists can rely on familiar basics from Ken or Chun-Li, while Ryu is a consistently strong choice to learn fundamentals before exploring more technical characters like Yun or 'parry-heavy' defensive masters.

FAQ

What's new in '2nd Impact' compared to the original?

2nd Impact adds two new playable characters (Hugo and Urien), a third, character-specific Super Art option, re-tuned balancing like a faster overhead input, more responsive parries, and visually enhanced background stages.

How does the Parry system work?

Tap the joystick slightly forward for mid or high attacks, or just slightly down for low attacks, a split second before the hit connects. A successful green flash completely blocks the attack with zero damage or chip, positioning you for an immediate counter.

Who are the best characters for beginners?

Traditionalists can rely on familiar basics from Ken or Chun-Li, while Ryu is a consistently strong choice to learn fundamentals before exploring more technical characters like Yun or 'parry-heavy' defensive masters.

Are Super Arts or Parries more important to learn?

Parries are the game-defining, fundamental defensive tool that unlock advanced play. Beginners should focus on basic combos and movement, then learn basic parry and blocking to survive. Mastering Super Art setups and cancellables comes third but is essential for advanced combos.

What are the major strategies advanced players use?

Top-level gameplay revolves around meter management, zoning with 'universal overheads', confirming short combos into Super Arts, and crucially—using a mix of dash-in and back-dash baits alongside fake attacks to make your enemy commit and then parry or crush their whiffed move.